Before the adventurebegins, the DM should decide what information to give the playersand what information to hold back. Other sectionscontain information the players should not know in advance, butmay learn in the course of the adventure. It is a graphic example of what a wilderness adventure may be.It allows the DM to learn by experience about wilderness design andsupplements the rules given in the D&D Expert and Basic sets.īefore beginning the adventure, please read the module thoroughlyto become familiar with the details of THE ISLE OF DREAD.Certain sections may be read aloud to players. While the D&D Expert rulebook contains most of the informationnecessary to design wilderness adventures, this module is anothertoo]. After the basicadventure is over, the Isle of Dread can be used as the site ofadditional adventures, some of which are described at the end ofPart 4. Part five contains theNEW MONSTERS introduced in this module. Here, the party discovers the secrets of theTABOO ISLAND in the center of the lake. With good fortune andthought, the party should establish a base at Mantru, a small villageon the shore of the plateau's great crater lake. In part three, the party investigatesthe island's great CENTRAL PLATEAU. It includes getting to theIsle of Dread, exploring the main island, and setting up a base forthe next stage of the adventure. Part two, THE ISLE OFDREAD, is the first stage of the adventure. The Isle of Dread is a wilderness adventure module in five parts.Part one is the INTRODUCTION, which outlines both the adventureand the fantasy "world" it takes place in. Knowledge of the contents of this module will spoilthe surprises and the excitement of the game for everyoneconcerned. The information in the rest of this module is foryour DM so that he or she may guide you and other players throughthe adventure. If you plan to participate in this module as a player, please stopreading at this point. The Isle of Dread is a wildernessadventure designed as a framework to help Dungeon Masters (DMs)design their own wilderness adventures. This module is intended for use with the DUNGEONS &DRAGONS Expert rules. Without a copy ofboth booklets, some sections of this module may be confusing. This module requires information found in the D&D Expert Rules,which are a continuation of the D&D Basic rules. If you enjoy this module, watch for future releases in the D&D line from TSR, The Game Wizards.ġ981, TSR Hobbies, Inc., All Rights Reserved.ĭUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc.ĭungeons & Dragons Expert SetDungeon Module X1 In this module, players will push their way through dark jungles and treacherous swamps to discoverthe lost plateau, and the final secrets of - the Isle of Dread Inaddition, The Isle of Dread contains a map and background information for a large continent, and eleven smaller maps forencounters on the Island itself. This module contains maps and background material for the Isle, fifteen new monsters, and suggestions for further adventures. As the firstD&D wilderness adventure published by TSR Hobbies, the Isle of Dread Is designed as an instructional module to help noviceDungeon Masters design their own wilderness adventures. The Isle of Dread is the first in a series of adventure modules for use with the DUNGEONS & DRAGONS Expert rules. ISBN 0-935696-30-X 9043īy David Cook and Tom MoldvayA WILDERNESS ADVENTUREFOR CHARACTER LEVELS 3-7 DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. 1981, TSR Hobbies, Inc., All Rights Reserved. In this module, players will push their way through dark jungles and treacherous swamps to discover the lost plateau, and the final secrets of - the Isle of Dread If you enjoy this module, watch for future releases in the D&D line from TSR, The Game Wizards. In addition, The Isle of Dread contains a map and background information for a large continent, and eleven smaller maps for encounters on the Island itself. As the first D&D wilderness adventure published by TSR Hobbies, the Isle of Dread Is designed as an instructional module to help novice Dungeon Masters design their own wilderness adventures. Dungeon Module X1 The Isle of Dread by David Cook and Tom Moldvay A WILDERNESS ADVENTURE FOR CHARACTER LEVELS 3-7 Th e Isle of Dread is the first in a series of adventure modules for use with the DUNGEONS & DRAGONS Expert rules.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |