However, you can change whether the RNG will cycle through even or odd frames. This creates the illusion that the RNG is advancing at 120 frames per second, when it is actually skipping over one type of frame. For example, if the game chooses odd frames, it will only cycle through frames 1, 3, 7, 9, 11, and so on. The RNG runs in an altered state in certain areas (many of which seem to be interior), cycling through either odd frames, or even frames. In certain locations, the RNG advances somewhat differently. However, this does not apply to all locations in the game. Moon, the RNG advances at approximately 60 frames per second. Frames advance in realtime in a similar vein to Emerald, albeit with a catch. This is more reactive RNG manipulation than proactive, but this is the best we have at the moment.įrom here, it is possible to aim for a spread that you want by hitting its frame. User flovv has looked into the game's code and discovered the specifics of seeding for FireRed and LeafGreen:Ĭlick to expand.As mentioned earlier, it is possible to generate a list of upcoming spreads using mingot's RNG Reporter program. They still make use of a seed, which generates a set of frames-simply put, a frame is the spot when the RNG generates a certain PID (a nature and IVs for Pokémon). In Diamond and Pearl, we can manipulate the seed by starting the game at a certain time, and hitting a certain delay.įireRed and LeafGreen operate in a different fashion than the abovementioned games, but they share certain similarities with all of them. In Emerald, we always know the seed, as it is 0 each time the game starts up. If we know the seed, it is possible to determine the sequence of pseudo-random numbers it creates. A "seed" is a number that is initially plugged into the formula used to generate strings of pseudo-random numbers. One of the most important pieces of knowledge in the puzzle of RNG abuse is the "seed". Many users have found success thanks to save states from emulators, though the goal of this topic is to facilitate this process for those using actual game paks. Applicationsġ2/20/11 Update: RNG Reporter now supports Method H, the method of Wild Pokémon generation supported in FireRed and LeafGreen.Ġ9/14/11 Update: The technically inclined may see Bond697's latest posts on Method Determination and GBA Video Functions.Ībusing the Random Number Generator of FireRed and LeafGreen is very difficult in comparison to games such as Emerald or Diamond and Pearl.
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